AI Insights · Timothy · July 2023
Top 5 Boxing Games on Android in the UK: Q2 2023 Performance
Explore the performance of the top 5 boxing games on Android in the UK during Q2 2023, featuring trends in downloads, revenue, and active users.
The second quarter of 2023 saw notable fluctuations in the performance of the top 5 boxing games on Android in the United Kingdom. Here’s a detailed look at the trends in downloads, revenue, and weekly active users for these popular apps.
Boxing Star: Real Boxing Fight showed a mixed performance throughout Q2 2023. Revenue peaked at around $636 in the first week of May, while downloads surged to approximately 2.3K during the same period. Weekly active users also saw a significant increase, reaching about 6.8K in early May before stabilizing around 2.5K by the end of June.
WWE Mayhem experienced a steady decline in both revenue and downloads. Revenue dropped from around $533 in early April to approximately $198 by the end of June. Downloads followed a similar trend, decreasing from 1.2K in early April to around 481 by late June. Weekly active users also showed a gradual decline, ending Q2 at approximately 1.4K.
Real Boxing 2 faced a downward trend in revenue, starting at around $553 in late March and dropping to about $161 by the end of June. Downloads decreased significantly from 4.4K in late March to around 459 by the end of the quarter. Weekly active users also declined from 6.2K at the beginning of the quarter to about 1.2K by the end of June.
MMA Manager 2: Ultimate Fight showed a relatively stable performance in Q2 2023. Revenue peaked at around $376 in late April but dropped to approximately $115 by the end of June. Downloads remained low but steady, fluctuating between 98 and 406. Weekly active users decreased slightly from 1.4K at the start of the quarter to about 1.1K by the end of June.
EA SPORTS™ UFC® Mobile 2 saw moderate fluctuations in revenue and downloads. Revenue peaked at around $207 in mid-May but settled at approximately $95 by the end of June. Downloads showed a decreasing trend from 3.5K in late March to about 1.4K by the end of June. Weekly active users also declined from 7.5K at the start of the quarter to around 5K by the end of June.
This data is sourced from Sensor Tower, where more insights into the performance of these and other apps can be found.